Friday, January 29, 2010

Dominion and 0.0

Several major changes came to 0.0 with the new Dominion expansion. Some good, some bad. Having now spent time claiming sov with the new system as well as taking part in a war to take sov from another alliance, I now have a good idea of how the system now works.

The idea that the POS slog is gone from Eve is not true. High end moons are still the bread and butter of alliances, so removing POSs from those moons is still the focus of wars of aggression. Wars move a little faster and there are less POSs to kill. In Dominion, alliances do not end up in a race to see who can place the most deathstars and resistars (and who can kill the most). This had been the single biggest problem with the old sov mechanic. It was the Eve equivalent to trench warfare. It led to static wars where the only way to win was by attrition (corps leaving, players not playing, or meta gaming to break apart the alliance).

However, something crept in that now tips the scales heavily to the aggressor. It makes defense near impossible in major conflicts. Fleet lag. When the numbers swell to a few hundred on a grid, ships entering the grid will sometimes wait tens of minutes to load the grid, let alone the half hour or more when a thousand man fleet moves. This means an attacker need only bring a few hundred ships and get on grid before the defense fleet shows up to turn the game into shooting fish in a barrel.

This is obviously a problem CCP is trying to fix, but at this time, the attacker is favored, so sov is changing hands at a rapid rate.

Thursday, October 29, 2009

CVA and the need for disband reform

Ever since the BoB-Haargoth wtfbbq, there has been discussion about the horrible design of the disband alliance function. With the recent CVA disband by way of hacked account, I would hope that this would light a fire under CCP's butt to repair the system.

At the very least, having a notification sent to the alliance that a person clicked the "disband" button would solve many of these problems. CCP has a ton of timers, warning popups, and email notifications for any number of trivial events, but nothing for disband alliance? There should be emails at the very least, if not onscreen notifications and a countdown timer to match the rest of the game. Why the death of an alliance is a silent thing until after it is gone is a mystery.

If there was some basic notification of an event like this, the CVA disband would not have ended up being a petition as it would have simply been sorted out internally.

Monday, June 15, 2009

Apparently, people blog about Eve

So, I found CrazyKinux's blog about blogs. I linked from there to Eve Newb's blog about the appalling "blogs" that are linked on CrazyKinux's page. This led to a short big of browsing the blogs listed. I found blogs that had strong correlation to Eve, such as how one type of cake is better than another and how annoying siblings can be. There were more. Oh... there were more. Many seemed more like twittering than blogging tbh. That was disappointing. Here, I thought the Eve community was a bit more... intelligent... than the general internets lemmings.

So, I'm new to this "Eve blogging" stuff. I've long been a forum whore, and recently began doing videos on youtube about Eve, but never stepping into the blogging arena. Until now. Now you will be forced to read about the horrible things that I do to other players in 0.0 sec. Children need to leave the room. We're going to talk about raping, pillaging, and old fashion murder. It will be fun. There will be no cake. The cake is a lie anyway.

So, you don't know me (if you do, I almost feel sorry). I'm Bagehi in-game. I shoot people. I fly with a bunch of princesses in an alliance known as Sc0rched Earth . I have flown in a few alliances over the years - IAC, FND, and B.L.A.C.K. I've also flown with some notables in my time (and shot some others). We kill people and build more stuff to kill more people. Now that you know me, prepare for boring diatribes about life in 0.0.

evewiki
youtube